3D hex defense
Build across an elevated battlefield where position, height, and route control shape every engagement.
A2C3 GAMES
PRE-ALPHA DEVELOPMENT PROJECT
WORKING TITLE
Build across the hex field, develop the defense, and hold the Core against escalating waves.
PRE-ALPHA FOOTAGE · VISUALS AND SYSTEMS SUBJECT TO CHANGE
Hexsault is being built as a deep 3D tower-defense campaign on an elevated hex battlefield. Terrain, firing lanes, enemy routes, technology choices, and modular emplacements will combine to make every defense—and every run—feel different.
PRE-ALPHA FOOTAGEBuild across an elevated battlefield where position, height, and route control shape every engagement.
Develop defensive positions around weapon roles, firing lanes, and the threats approaching the Core.
Direct-fire and indirect-fire systems respond differently to terrain, elevation, and battlefield obstructions.
Shape a campaign through roughly 186 planned research areas spanning weapons, ordnance, sensors, aircraft, power, logistics, and support.
Push into newly generated sectors where elevation, routes, hazards, rewards, and expansion choices reshape every run.
Face a planned Director mode designed to read the defense you build and vary the pressure, composition, timing, and approach of future attacks.
Build a distinct war machine through an interconnected technology web, expand through rogue-like sectors, and prepare for a Director that will learn where your fortress is strongest—and where it can be tested.
Chart a path through roughly 186 planned research areas across weapons, ammunition, sensors, aircraft, energy, fortification, logistics, and battlefield support. Each choice is intended to open new combinations instead of forcing every campaign down the same upgrade line.
Every campaign is planned to expand through a changing chain of generated sectors. Branching routes, elevation, terrain conditions, enemy approaches, rewards, and strategic risks will make the next battlefield a choice—not just another map.
The planned AI Director mode will study coverage, overlap, exposed layers, indirect fire, air defense, and weak approaches, then use those signals to shape future attack pressure. The goal is a campaign that responds to how you defend without turning the rules into a black box.
Hexsault is being built as a deep, replayable defense campaign where terrain, research, and planned enemy adaptation reshape the fight.
The vision combines rogue-like sector generation, elevation-aware terrain, line of sight, modular emplacements, roughly 186 planned research areas, and an adaptive AI Director mode. Hexsault remains in pre-alpha development, so features, visuals, balance, scope, and the working title may change before release.

HEXSAULT · WORKING TITLE