Pre-alpha Hexsault battlefield with automated defenses engaging an incoming wave

PRE-ALPHA DEVELOPMENT PROJECT

HEXSAULT

WORKING TITLE

Build across the hex field, develop the defense, and hold the Core against escalating waves.

PRE-ALPHA FOOTAGE · VISUALS AND SYSTEMS SUBJECT TO CHANGE

THE FIELD

Every hex affects
the defense.

Hexsault is being built as a deep 3D tower-defense campaign on an elevated hex battlefield. Terrain, firing lanes, enemy routes, technology choices, and modular emplacements will combine to make every defense—and every run—feel different.

Pre-alpha defensive emplacements overlooking a mixed-elevation battlefieldPRE-ALPHA FOOTAGE
SYSTEMS IN DEVELOPMENT

Build for the terrain.
Adapt to the wave.

01

3D hex defense

Build across an elevated battlefield where position, height, and route control shape every engagement.

02

Modular emplacements

Develop defensive positions around weapon roles, firing lanes, and the threats approaching the Core.

03

Line of sight

Direct-fire and indirect-fire systems respond differently to terrain, elevation, and battlefield obstructions.

04

Expansive technology web

Shape a campaign through roughly 186 planned research areas spanning weapons, ordnance, sensors, aircraft, power, logistics, and support.

05

Rogue-like sector generation

Push into newly generated sectors where elevation, routes, hazards, rewards, and expansion choices reshape every run.

06

Adaptive AI Director

Face a planned Director mode designed to read the defense you build and vary the pressure, composition, timing, and approach of future attacks.

CURRENT SYSTEMS + PLANNED DIRECTION

Every run reveals
a different battlefield.

Build a distinct war machine through an interconnected technology web, expand through rogue-like sectors, and prepare for a Director that will learn where your fortress is strongest—and where it can be tested.

TECHNOLOGY WEB01

Shape the arsenal

Chart a path through roughly 186 planned research areas across weapons, ammunition, sensors, aircraft, energy, fortification, logistics, and battlefield support. Each choice is intended to open new combinations instead of forcing every campaign down the same upgrade line.

ROGUE-LIKE SECTORS02

Expanding battlefields vary

Every campaign is planned to expand through a changing chain of generated sectors. Branching routes, elevation, terrain conditions, enemy approaches, rewards, and strategic risks will make the next battlefield a choice—not just another map.

AI DIRECTOR MODE03

The assault will adapt

The planned AI Director mode will study coverage, overlap, exposed layers, indirect fire, air defense, and weak approaches, then use those signals to shape future attack pressure. The goal is a campaign that responds to how you defend without turning the rules into a black box.

ACTIVE PRE-ALPHA DEVELOPMENT

The battlefield is only the beginning.

Hexsault is being built as a deep, replayable defense campaign where terrain, research, and planned enemy adaptation reshape the fight.

The vision combines rogue-like sector generation, elevation-aware terrain, line of sight, modular emplacements, roughly 186 planned research areas, and an adaptive AI Director mode. Hexsault remains in pre-alpha development, so features, visuals, balance, scope, and the working title may change before release.

Pre-alpha Hexsault combat with defensive weapons firing across the hex field
Development footage. Interface, terrain, balance, and visual effects may change.

HEXSAULT · WORKING TITLE

Build the line.
Break the wave.

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